Three Quick Hacks for Holes in 5th Edition
Rules are never perfect, and that’s OK. Spellbooks, NPC interactions, and darkvision have their issues. Find some solutions here.
Rules are never perfect, and that’s OK. Spellbooks, NPC interactions, and darkvision have their issues. Find some solutions here.
I wasn’t going to review Ghosts of Saltmarsh before running one of the adventures. But then I did anyway. Read this before you spend the money.
Everyone has their own ideas about Perception and Investigation. This is how to actually use them in your games.
Hey, DM’s… wondering how to guide your party through the jungles of Chult? The locations are all laid out: here’s the method for using them.
Let’s face it: technology doesn’t belong in D&D, and that includes guns. There are reasons why, and here they are.
Contested checks cause all kinds of trouble, so why not get rid of them? Yes! Get rid of them, and here’s why!
Chapter 3 of Dragon Heist forms a bridge between the characters as bystanders and the characters as participants. Here’s how to make it all work.
Here’s some general tips on how the mega-dungeon in Dungeon of the Mad Mage, based on my experience running large dungeons. War stories to follow.
The Hidden Shrine of Tamoachan gives great Mesoamerican flavor. Here’s a guide to read before you run it.
The Dungeons and Dragons hardcover Tomb of Annihilation provides a massive sandbox experience for DM’s and players. Get the scoop on the adventure in general, and on Port Nyanzaru in particular.