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A DM’s Guide to Dead In Thay

Dead In Thay is one of the Tales From the Yawning Portal adventures, and a tricky one to run. Here’s a guide for ambitious DM’s.

black claw hammer on brown wooden plank

Tasha, Break My Game!

There’s plenty of good material in Tasha’s Cauldron of Everything, but there are also things to avoid. Warnings and caveats provided here.

firewood hot cooking smoke

Review: Tasha’s Cauldron of Everything

Should you get Tasha’s Cauldron of Everything? Learn about some of the good and the bad of the new book here.

empty hallway

A DM’s Guide to Undermountain, Levels 7 through 9

The DM’s Guides to Undermountain continue to Dungeon of the Mad Mage levels 7 through 9.

The Art of the Total Party Kill

Total Party Kills are an overall miserable experience, and not just because PC’s die. Fortunately, we can do better.

Something Different: Managing Time

D&D requires that we keep track of the passage of time, but do we need to measure every second? No, in fact… find out why.

A DM’s Guide to Undermountain, Levels 4 through 6

The Dungeon of the Mad Mage continues ever downward, through watery caverns, mysterious forests, and forgotten temples… here’s help for what’s next.

Something Different: Dungeons & Drugs & Dragons

Tired of ale and wine as the sum total of available intoxicants for your game? Here are some suggestions of mine, and how to design your own.

Using the Rules Better: A Return to Passive Stealth

The notion of “passive stealth” has come up here before: how can characters sneak around without a lot of dice being rolled? Now there’s an answer.

A DM’s Guide to Undermountain, Levels 1 through 3

In the first of this series of guides, take your players through the first three levels of Undermountain, and through the perils of vampires, illithids, drow, and maybe worse…