The DM’s Guides to Undermountain, the Dungeon of the Mad Mage

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The DM’s Guide to Undermountain, the Dungeon of the Mad mage

I’m moving through the Dungeon of the Mad Mage campaign with my current group, and it’s going to take time to get through all of it.  So, here are the guides to Undermountain that I’ve been able to develop thus far.  It’ll be an ongoing project, and it will probably be a while before it’s complete… but the thing about war stories is that you have to fight the battles if you want to have any.  I’m still fighting, but I hope you can get some good use out of how far we’ve made it.

A Very First Look

Here’s some general tips on how the mega-dungeon in Dungeon of the Mad Mage, based on my experience running large dungeons. War stories to follow.

A Very First Look
Levels One through Three

The war stories begin with a trek through the more classic dungeon levels nearer the surface, and then into the heart of an underground war.

Dungeon Levels One through Three
Levels Four through Six

Advice for handling underground lakes, forests, and of course caves, provided by a DM who has been there and done that.

Dungeon Levels Four through Six
Levels Seven through Nine

Deeper still into Undermountain, find caverns, castles, swamps, and schools. A helpful guide to an eclectic mix.

Dungeon Levels Seven through Nine
Levels Ten through Twelve

Just when you thought you were done with the drow, meet House Freth!  Also scorpion centaurs and a genuine minotaur maze.

Coming Soon
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