Something Different: Managing Time
D&D requires that we keep track of the passage of time, but do we need to measure every second? No, in fact… find out why.
D&D requires that we keep track of the passage of time, but do we need to measure every second? No, in fact… find out why.
The notion of “passive stealth” has come up here before: how can characters sneak around without a lot of dice being rolled? Now there’s an answer.
Lots of crafting systems, even for 5E, just don’t work. Here’s how adventure and crafting are the same thing.
Rules are never perfect, and that’s OK. Spellbooks, NPC interactions, and darkvision have their issues. Find some solutions here.
Everyone has their own ideas about Perception and Investigation. This is how to actually use them in your games.
Contested checks cause all kinds of trouble, so why not get rid of them? Yes! Get rid of them, and here’s why!
Players who never run from a fight, no matter how bad it gets. One problem is that the combat system handles that poorly. Here’s how to handle it better.
Every DM in 5E knows about Passive Perception, but we shouldn’t stop there. we can use other skills passively to improve play. Players don’t know as much as their characters: let’s fix that.