Tasha, Break My Game!
There’s plenty of good material in Tasha’s Cauldron of Everything, but there are also things to avoid. Warnings and caveats provided here.
There’s plenty of good material in Tasha’s Cauldron of Everything, but there are also things to avoid. Warnings and caveats provided here.
Should you get Tasha’s Cauldron of Everything? Learn about some of the good and the bad of the new book here.
Total Party Kills are an overall miserable experience, and not just because PC’s die. Fortunately, we can do better.
D&D requires that we keep track of the passage of time, but do we need to measure every second? No, in fact… find out why.
Tired of ale and wine as the sum total of available intoxicants for your game? Here are some suggestions of mine, and how to design your own.
The notion of “passive stealth” has come up here before: how can characters sneak around without a lot of dice being rolled? Now there’s an answer.
The authors of Dungeon of the Mad Mage left the town of Skullport empty, unused, and unusable. Let’s fix that.
My original guide on the Hidden Shrine of Tamoachan unfortunately glossed over the Tomb of Pelota. Here’s a pelota guide to make up for that.
Mordenkainen’s Tome of Foes is a great book, and I’m very happy with my purchase. If you want more details than that, read on and decide whether you want your own copy.
Lots of crafting systems, even for 5E, just don’t work. Here’s how adventure and crafting are the same thing.