Urban Renewal: Skullport
The authors of Dungeon of the Mad Mage left the town of Skullport empty, unused, and unusable. Let’s fix that.
The authors of Dungeon of the Mad Mage left the town of Skullport empty, unused, and unusable. Let’s fix that.
My original guide on the Hidden Shrine of Tamoachan unfortunately glossed over the Tomb of Pelota. Here’s a pelota guide to make up for that.
“Let’s get a D&D game going! I’ll be the fighter, Jane can be the cleric… oh, and YOU get to be the DM.” If this sounds familiar, this article is for you.
Mordenkainen’s Tome of Foes is a great book, and I’m very happy with my purchase. If you want more details than that, read on and decide whether you want your own copy.
Every DM has internal rules, concepts, and beliefs that make them tick. I just happen to write mine down. Maybe you’d like to as well… take a look.
Dragon Heist ends with a chase, a dungeon, and some unpleasant surprises. Let’s bring these guides to a close.
Looking for a review of the Eberron book? This isn’t one, but if you want to hear about design in the setting, come on over.
Finishing the series of DM guides, here’s my best advice on running the end of Tomb of Annihilation.
Tomb of Annihilation’s Chapter 3 is a mess. Do you have the moxie to put it on the rails for the good of the game?
Lots of crafting systems, even for 5E, just don’t work. Here’s how adventure and crafting are the same thing.