Year: 2020

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The Art of the Total Party Kill

Total Party Kills are an overall miserable experience, and not just because PC’s die. Fortunately, we can do better.

Something Different: Managing Time

D&D requires that we keep track of the passage of time, but do we need to measure every second? No, in fact… find out why.

A DM’s Guide to Undermountain, Levels 4 through 6

The Dungeon of the Mad Mage continues ever downward, through watery caverns, mysterious forests, and forgotten temples… here’s help for what’s next.

Something Different: Dungeons & Drugs & Dragons

Tired of ale and wine as the sum total of available intoxicants for your game? Here are some suggestions of mine, and how to design your own.

Using the Rules Better: A Return to Passive Stealth

The notion of “passive stealth” has come up here before: how can characters sneak around without a lot of dice being rolled? Now there’s an answer.

A DM’s Guide to Undermountain, Levels 1 through 3

In the first of this series of guides, take your players through the first three levels of Undermountain, and through the perils of vampires, illithids, drow, and maybe worse…

Urban Renewal: Skullport

The authors of Dungeon of the Mad Mage left the town of Skullport empty, unused, and unusable. Let’s fix that.

Playing Pelota in the Hidden Shrine of Tamoachan

My original guide on the Hidden Shrine of Tamoachan unfortunately glossed over the Tomb of Pelota. Here’s a pelota guide to make up for that.

Shoestring Dungeon Mastery

“Let’s get a D&D game going! I’ll be the fighter, Jane can be the cleric… oh, and YOU get to be the DM.” If this sounds familiar, this article is for you.

Mordenkainen’s Tome of Foes: a Supplement for Everyone

Mordenkainen’s Tome of Foes is a great book, and I’m very happy with my purchase. If you want more details than that, read on and decide whether you want your own copy.