The Art of the Total Party Kill
Total Party Kills are an overall miserable experience, and not just because PC’s die. Fortunately, we can do better.
Total Party Kills are an overall miserable experience, and not just because PC’s die. Fortunately, we can do better.
D&D requires that we keep track of the passage of time, but do we need to measure every second? No, in fact… find out why.
The Dungeon of the Mad Mage continues ever downward, through watery caverns, mysterious forests, and forgotten temples… here’s help for what’s next.
Tired of ale and wine as the sum total of available intoxicants for your game? Here are some suggestions of mine, and how to design your own.
The notion of “passive stealth” has come up here before: how can characters sneak around without a lot of dice being rolled? Now there’s an answer.
In the first of this series of guides, take your players through the first three levels of Undermountain, and through the perils of vampires, illithids, drow, and maybe worse…
The authors of Dungeon of the Mad Mage left the town of Skullport empty, unused, and unusable. Let’s fix that.
My original guide on the Hidden Shrine of Tamoachan unfortunately glossed over the Tomb of Pelota. Here’s a pelota guide to make up for that.
“Let’s get a D&D game going! I’ll be the fighter, Jane can be the cleric… oh, and YOU get to be the DM.” If this sounds familiar, this article is for you.
Mordenkainen’s Tome of Foes is a great book, and I’m very happy with my purchase. If you want more details than that, read on and decide whether you want your own copy.