Using the Rules Better: Fixing Contested Checks
Contested checks cause all kinds of trouble, so why not get rid of them? Yes! Get rid of them, and here’s why!
Contested checks cause all kinds of trouble, so why not get rid of them? Yes! Get rid of them, and here’s why!
Chapter 3 of Dragon Heist forms a bridge between the characters as bystanders and the characters as participants. Here’s how to make it all work.
Here’s some general tips on how the mega-dungeon in Dungeon of the Mad Mage, based on my experience running large dungeons. War stories to follow.
The Hidden Shrine of Tamoachan gives great Mesoamerican flavor. Here’s a guide to read before you run it.
The Dungeons and Dragons hardcover Tomb of Annihilation provides a massive sandbox experience for DM’s and players. Get the scoop on the adventure in general, and on Port Nyanzaru in particular.
Sometimes dismemberment is actually worse than death. Shame on you, dice.
Lingering injuries… too much grittiness? I think not. Shame on you, dice.
Either you love Chapter 2 of Dragon Heist, or you really hate it. Let me help you DM’s figure out which side you’re on.
Changing d20 rolls with spells and bardic inspiration and suchlike can give some very strange results. Shame on you, dice.
Advantage and disadvantage make critical success and critical failure really unlikely. Sometimes, that’s not unlikely enough. Shame on you, dice.